Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

19 November 2024

Three Bridges Too Far? WWII Eastern Front Action

In this highly enjoyable game scenario, a rag-tag German battle group had to make a fighting withdrawal across a river via several bridges, as a large number of Soviet tanks and infantry bore down upon them.

The fun aspect to this was that, as the Germans attempted to cross each of the bridges, they found them in various states of repair. Indeed one was completely destroyed.

The initial bravado of the Germans evaporated once they realised that the scenario was more difficult than thought at first and the game devolved into a mad scramble to escape the oncoming Russian horde. In the end the Germans did manage to successfully evacuate the heavy armour - a Panther and a Tiger, whilst some other units were left to their grizzly fate on the wrong side of the river.....


















15 October 2024

WWII - Big and Small

WWII is a standard favourite at the club. Here are two games - a low level skirmish game in 54mm and a Flames of War game in 15mm.









25 June 2024

WWII - Canadians in Normandy

In this well-balanced scenario, a Canadian force had to defend a number of villages against Germans who were attempting a counter attack some days after D-Day. The scenario comes form the Rapid Fire! website, which provides a number of freely downloadable scenarios. These have clearly been well play tested, as they always seem to provide a close game.

In the end, the Germans managed to secure a win. Principally this was because an entire battalion of Canadians defending one of the villages failed a morale test - after their HQ was KO'd - and desert their posts, leaving the village to the Germans! That said, the arrival of 5 Panthers also helped decide the day.
















04 June 2024

Rapid Fire! - A Scenario Available Online

Rapid Fire! games are one of the 'old dependables' of the club. Most of us know the rules, have quite a lot of vehicles and figures in 20mm and we can easily finish a game in an evening, with plenty of time for idle chit chat between turns.

In this scenario the Germans managed to secure a win with quite aggressive use of two Panthers, coupled with a gruesome display of effective flamethrower usage (at least 12 British infantry were incinerated by this terrible weapon). For the British, they just seemed to lack suitable AT to take on the Panthers effectively.












23 January 2024

WWII Rapid Fire - Extreme Cowardice

In this well-balanced scenario, the Americans - represented by 2 infantry battalions, supported by a company of Shermans, and off-table 105mm howitzers - had to clear several villages of German defenders - represented by 2 understrength infantry battalions and a couple of Stugs.

The American infantry battalion on the left flank made steady progress in pushing towards their objectives, whilst the battalion on the right flank exhibited one of the most sickening acts of cowardice in the history of Nottingham Wargames Club, when they decided to hide behind cover and refuse to advance against the enemy! This left the Shermans to advance unsupported, resulting in two of them sustaining heavy damage. 

Despite this disgraceful display, the German morale eventually cracked and they retired from the battlefield, giving the Americans the win.