Showing posts with label Medieval. Show all posts
Showing posts with label Medieval. Show all posts

05 February 2025

Monday Night Games - Lion Rampant vs Dragon Rampant

Two narrowly fought contests were played out on Monday night. An group of marauding Arabs held off a concerted assault by a Frankish army, whilst a force of angry Skeletons just about defeated the Elven host. The former was played with Lion Rampant; the later with Dragon Rampant. Both are Osprey rule sets.

One of the highlights of the night was witnessing a couple of enslaved war trolls being goaded and whipped into battle by a couple of Elven women. Needless to say, this tactic didn't work that well. Both trolls were hacked to pieces by the nasty Skeletons.



















21 January 2025

More Midgard

Another win for the Saxons against the Orc horde. In Midgard, the Saxon shield wall is proving difficult to break....













14 January 2025

Anglo-Saxons Rule OK!

 ...well in Midgard, at any rate. This was our first foray into the TooFatLardies 'Midgard Heroic Battles' wargame rules, which a number of us have picked up recently.

This battle saw an early Saxon force demolish a gruesome Orc warband pretty convincingly. The Orcs appeared to be numerous, but of fairly poor quality. The Saxon shield wall held firm and was actually able to take the offensive to defeat the hideous fiends. I have to admit, that upon reflection on the points values, the Orcs may have been short one unit, but who's counting anyway!

The rules seemed to flow pretty well and there are a number of fun mechanics which provide for a more narrative style of game. A number of us have armies that can be, or are currently in, conversion for use in Midgard, so I am sure we will see more action in this historical/mythical/fantasy period!
















10 December 2024

Normans vs Lombards

We had more Lion Rampant action at the club on Monday. In this battle the Normans took on the Lombards, which resulted in a convincing victory for the Lombards. 

In reality, the Normans were hindered by the reluctance of one unit of elite knights to move into action. They failed around 7 activation tests which left the rest of the army at the mercy of the effective Lombards. Even the normally lethal Norman Crossbowmen couldn't rescue the situation. 

Eventually the hesitant knights launched into action and, in the final minutes of the game, had some success, but it was all for nought as the rest of their army battle line crumbled away.

Interestingly both commanders-in-chief were slain, which is perhaps just as well for all concerned.