28 July 2026

WWII - Early and Late War Games

Two WWII games this evening. One set in the Polish Campaign of 1939 using Rapid Fire! rules, the second a late war game using 'Arc of Fire'. The Arc of Fire rule set hasn't been seen at the club for quite a few years now, but the players seemed to have reminded themselves as to what a decent set of rules they really are.

"Fall Weiss" - Poland, 1939

The Czech built Panzer 35(t) makes an appearance on the battlefield.





Late War with 'Arc of Fire' Rules













Xenos Rampant - Blood for the Blood God

A couple of games of Xenos Rampant - In the first, the Rebels and Troopers (aided by zombies!) gunned down the Khorne Berserkers before they could make contact. In the second, the fury and frenzy of the World Eater charges hit home, slaugtering the enemy with unrivalled butchery and barbarity.

"It matters not whence the blood did flow, only that it flowed".

                           

















27 July 2026

Cold War Skirmish Action

A playtesting session for an in-house set of rules for small scale skirmish actions set in the Cold War. The game play is influenced by a deck of cards, with d10s for account for chance. The Soviets had to take out a West German Milan team that was causing their tanks some problems, I believe.













22 July 2026

Dropfleet Commander - Nightime Assault

This system has definately proven to be a surporse hit. A really quiet exciting game, which can be visually striking onve set up.







21 July 2026

Never Mind the Matchlocks - ECW

A new set of rules (to the club, anyway) were trialed on Monday night - Never Mind the Matchlocks. They seemed to work well and generated positive feedback from the players.







Don’t Fire ‘Til You See The Whites of Their Eyes! - Sudan, 1884

Some Colonial fun this evening. A British force attempts to investigate an abandonded village where Mahdist activity has been reported. In fact, they stumbled upon a hornets nest of Ansar fanaticism. Despite taking some casualties, the British line held, delivering punishing volley fire into the masses of screaming Dervish fanatics. In end the battlefield was littered with piles of Mahdist corpses. All the 'mad' Mahdi could do was look on as his army was decimated, although with a bit less luck (and pluck) on the British side, it could all have ended very differently indeed.....

Rules used were Osprey's 'The Men Who Would be Kings', which work very well for these sorts of games.