28 September 2021

Pirates, Arrr! First Game Using 'Blood & Plunder' Rules

A first go at running a game using Blood & Plunder Rules. The largely homemade ships looked great, and this is certainly an interesting period that we will be gaming again soon, once more players have become familiarised with the rules.










Appallingly Dreadful Necrons Notch Up Another Victory

Another 40k clash between Space Marines and Necrons. This time, the Space Marines killed a large number of Necrons, but failed to stop the endless waves of living metal entities as they emerge from their Tomb Worlds after 60 million years of inactivity.













21 September 2021

Monday Night Club Games - Zulu War and WWII Flames of War

Zulu War

In this games, using Osprey's "The Men Who Would Be Kings" rules, the forces of Her Majesty drove the Zulu Impis from the field with effective use of controlled volley fire, with a certain amount of style, grace and resolve.

WWII Flames of War

Some nice terrain in this mid war game which saw the Americans defeat the Germans armed with Tigers.








Flames of War








20 September 2021

Warhammer 40k - In the grim darkness of the far future, there is only war....

This game pitted an army of Space Marines (Blood Angels and Ultra Marines) against the ghastly Necrons. Needless to the say, the Marines couldn't get to grips with the Necrons, and were easily defeated by the heinous 'living metal' entities that have the annoying ability to frequently 'respawn', even after that have been supposedly killed!














07 September 2021

Tons of heaving Napoleonic Horse Flesh

This week's game was an interesting play test of one of the club's member's speed-play Napoleonic rules. Napoleonics is very popular in the club and we do like to get a 'lot of toys' on the table when we get the chance, as most members specialise in one army of the period, or another. Nevertheless, we have never managed to find a set of rules that enable us to adequately finish these large games in a club night (2-2.5 hours).

These rules introduced a number of interesting mechanics to speed up play including a straightforward melee system that includes a roll on a probability table of results, application of a few key modifiers and immediate delivery of combat results. They did seem to capture the grand sweep of mounted combat of the era and were certainly quick. The real test will be with the introduction infantry, artillery and shooting.